Saturday 14 September 2013

Retro Rehash - Star Wolves: Reading Between the Lines




Isn't space cool?  It's all dark and twinkly at the same time.  Filled with stars, nebulas, comets and a whole plethora of totally radical stuff.  Of course, none of these things are as totally wonder bar as the spaceships. Now they're COOL.  Zipping around all fast and gun happy.  Come to think of it, I don't think I've ever been in space with solely peaceful intentions. There's always something that  needs pew pewing into oblivion. Whether that be evil pirates, corrupt corporations or some poor sod who happened to have cargo destined for my secret base.  It really doesn't bode well for the inhabitants of the galaxy that we're already blowing stuff up before we even get out there.
   
So, Star Wolves, what is there to say?  It's set in space for one.  Lots of space everywhere, can't get enough.  Secondly it's a mish mash of the RTS and RPG genres, so imagine Homeworld crossed with KOTOR's skills development, and lastly, it's Russian.  That part is very important to remember as it's the only way to excuse the game's most diabolical lapse. But we'll get to that. Developed by X-bow Software and published by 1C Company the setting is a fairly unoriginal one.  Space has been colonised, there's a human empire and some less than reputable corporations banging about... Oh and there are aliens but they show up later.  You play as a self-titled mercenary leading a rag-tag band of heroes through the perils of the universe, making money and claiming booty from your enemies cold wreckage.  And slowly but surely you're pulled into the machinations of just about every major player in the galaxy, all thanks to your incredible ability at wasting people in hard vacuum.  Have you noticed no one is ever looking for the best diplomat or fry cook, it's always with the killing?  More for our intergalactic neighbours to be worried about I suppose.
            
Now then, this might all seem a little dull, especially when you throw in the Ruski factor.  That being the most embarrassing voice acting known to man.  It's god-awful and single-handedly relegates the story to a very hazy plot that you follow with varying degrees of understanding.  This is then compounded by a less than (inter)stellar translation that, well, at times inflicts genuine suffering on the player.  A five year old dyslexic could have done a better job.   Understandably therefore, you might be wondering why you'd ever want to play what sounds like the gaming equivalent of an extinction level event.  To that, I offer the following.
                  
"3,2,1, FIRE!!
Star Wolves has one very big plus in it's corner, it's pretty.  True, space games tend to age more gracefully than your average workaday shooter, but a few times I was genuinely impressed with the lighting effects as a stars rays illuminated a remote space station, or I zoomed in on a gun ship as it strafed an enemy frigate.  It's one of those games that is a pleasure to look at and it's genuinely fun to mess around with the camera in pursuit of that ideal screenshot.  In a similar vein each of the ships you can buy to accentuate your force has a distinct feel.  The models offer a diversity and variation in design that offers an eclectic selection for your little armada.  Some are excellent dogfighters, fast and packing a wallop in the laser/gun department, while others are cumbersome gunships, laden down with station killing missiles and relying on cover to get the job done.  Of equal note is the soundtrack, a mashing blend of techno rock and roll that at times reminded me of the original Starcraft.  It works to smooth out the rough edges of the game, presenting another clear high production value that is lacking in the writing.  I could just imagine slamming home my cassette, pulling down the roof of my hypothetical sports car and racing off down the A1, the police in hot pursuit as the booming track taunted my would be jailers.  Now that would be fine.
                        
In a stag party, she's the man.
The choice of vessel tallies well with the myriad characters who join your mercenary band.  I found their personas kind of boring to be honest and took to giving them their own back stories and dubious accolades. For instance, resident Imperial fighter jock Viper became the lesbian lover double crossed by her heart of hearts in pursuit of the universes biggest taco.  Interestingly, I feel that the writing took a turn for the better under my guidance.  Back on point you want to choose the right mixture of character abilities and accordingly, ships, to make your little band work.  I lost a lot of money figuring this out and even now make sure the Star Wolf, which accompanies you on every mission as your carrier, has a couple of spares to hand. The Star Wolf is your home away from home and can be loaded out with bigger and better guns, shields arrays and engines.  My main complaint would be that the outward appearance of the old garbage scow never changes; the gun emplacements do but there's no other outward signs of customisation.  So boooo to that.  What the Wolf is however, is a damage sponge.  With some hefty armour and shield improvements it can reap the freaking whirlwind, but never forget can be quickly cut to pieces without fighter support.  
         
The game itself handles a little sluggishly from time to time, with drops in frame rate occurring at odd moments and commands taking that half second longer to be processed.  It's a bit of a ball ache, disrupting the rhythm of combat and accounting for a good few losses on my part.  Glitches from crashing to desktop and freezing have been reported by others, but I never had a problem even if it didn't run with the efficiency of a German rail system. Other than that the games controls are simple to learn and don't put a great  demand on your time; I might even call them intuitive to a degree, although they surely took some pointers from Homeworld and Nexus: The Jupiter Incident.  Nothing wrong with emulating the greats, mind you.
               
In Retro Rehashespect (it's a thing, trust me) when I look at Star Wolves, I see a flawed but entertaining foray into the world of space strategy.  It's never going to win any awards, being far too messy in places to barely stave off sniggers and pointing at the annual sci-fi gaming palooza, but like the fat, sensitive kid at school still has plenty to offer.  It's mechanics are sound and result in some exciting dog fights, while balancing out your squadron takes actual precision and skill.  You can't make every pilot an expert in laser warfare, otherwise who is going to fix your ship in the heat of battle?  This nuance saves Star Wolves from a brutal execution in front of the parade ground, for where it fails singularly as a narrative tale, it excels as a thinking mans game.  Impressive considering how it seems to have been written by a drunken illiterate on sabbatical from his local opium den.  So, come for the painful hilarity and stay for the complexity would be my advice.  Also, whatever you do, don't buy Star Wolves 2.  But that's another story.

Goodnight.

Saturday 7 September 2013

20 Menthol Cools - Riddick


Returning to our cinemas after a nine year hiatus, Vin Diesel's anti hero sci-fi saga continues in the self titled, Riddick. To say that the film's existence is a miracle is not an exaggeration. With the support of no major studio behind it and a rather luke warm response at the box office in it's previous outing, another tour on the big screen didn't really seem likely to be in the offing. But they did it, and by they I mean the unstoppable merc killer himself, Vin Diesel and director of both previous installments David Twohy. It's hard not to respect the commitment behind Riddick, with the Fast and the Furious star leveraging his own house to help fund the project. Without a doubt this was a labour of love that is rare in the current incarnation of Hollywood.

The font of all Riddickness.
Now I must let it be known up front that I am a massive Pitch Black fan and despite it's flaws, thoroughly enjoyed the Chronicles of Riddick. As such I was going into this film prepared for blood, action and an all round entertaining sci-fi adventure. By the same token however, I was braced for cataclysmic systems failure and a disappointment not seen since Sucker Punch (May the gods curse you Zack Snyder). It's the price of being a fan, especially an objective one that you may suffer from time to time while grasping for the next hit. As such I was keeping an open if slightly guarded mind.

First of all it has to be said that Riddick gets off to a slow start, with at least a 25 minute period before things really kick into high gear. I've read here and there about people getting up and leaving, something which still baffles me, as if I've paid, I ain't going anywhere. But it's a necessary build up you'll come to realise; it sets the scene and brings Riddick back into line with the original film. A lone predator against the galaxy. We get closure on the whole Necromonger paradigm, Karl Urban returning for a short scene that confirms his sci-fi loyalty credentials and see Riddick in his own environment. Perhaps as close to happy as sociopathic, monster killing, nocturnal hunters can realistically get. So right there is a reason to stick around, because you know hell is going to be riding in damn soon to ruin the relative calm. And boy does it, in the form of nasty pincer tailed aliens wanting to chow down on our resident anti hero, with the only escape being a group of mercs out for his head.

Nice to have you back Karl, however briefly.
It could be argued that Riddick is a copy of the first film, marooned on a planet with some deadly locals, but that's selling it short. It's all part of bringing Riddick back to basics and then some; the some in this case being the human element ala bounty hunters. Every good action film needs a bad guy and into place steps Jordi Molla as Santana, a man who will settle for nothing short of Riddick's head in a box, literally. He kind of reminded me of Lena Headey's Ma-Ma from Dredd, totally bat shit crazy and merciless to boot. He's exactly the kind of character you love to hate and relish taking a beating. Also when your main protagonist is wanted by half the galaxy for a string of murders and other miscellaneous criminal activity, it's always a good idea to up the psycopathy levels on your main villain.

Let's get those drums beating.
This review couldn't and wouldn't be complete without mentioning Katee Sackhoff of Battlestar Galactica fame. She's a member of another group of mercs lead by Boss Johns (Matt Nable) who is hotly pursuing Riddick to his own ends. It's actually a nice tie in to the first film, so I'll try not to spoil it. A lot of fans will simply be happy to see Miss Sackhoff in a big screen release, but that would be undercutting her performance entirely. Much like her Galactica alter ego, Starbuck, she's tough as nails and knows how to handle herself. But where as Starbuck was unstable and often unsure of herself, Dahla has no such qualms. Delivering two of the beatings to Santana that you will so enjoy. As Sackhoff says, "She's the toughest character I've ever played..." Quite the nod from such a sci-fi veteran.

A complaint that could be leveled against Riddick is that is appears a bit bear bones in the scenery department. What there is, while very well shot and enjoying a high quality of CGI veers slightly towards the minimalist. Personally it didn't seem like much of a problem as the nostalgia trip when compared with the first film is considerable. But I suppose some people might have liked a different setting, maybe a city or some such, much like the change between Predators one and two. Going back to Dredd though, I'd say that it works much as it did for Karl Urban's action flick, being a setting for the characters rather than a distraction from them. On the CGI front as well it has to be said that the creature effects are superbly executed, with Riddick picking up a pet dingo/dog animal early in the film that for all intense and purposes never betrays it's computer coded origins.

Riddick, it's really a big budget RSPCA film.
But what of Vin himself you ask? Does he deliver, or has the pressure of funding, helping to write and produce the movie effected his performance? Not in the slightest, this is pure Riddick and really feels like a film that was put together with a lot of reverence for the character. Diesel has stated that he "fell in love" with our hero from almost the get go way back in 2000, and it's not hard to see why.  It's difficult not to like Riddick for his intelligence, his martial prowess and even, weirdly, his moral code. He's not a monster and when compared with Santana comes across as positively balanced, a man who does evil things out of necessity and maybe (sometimes) a little enjoyment. Not that he isn't undeniably awesome at killing, maiming and inspiring terror. For as he says while eyeing Jorgi Molla's character, in chains of all things, "You go in the first five seconds" and not for a moment do those in the audience doubt it. Riddick is a force of nature and you're damned if you get in his way.

So in this third and hopefully not final outing, if the box office is anything to go by, we're really treated to some proper sci-fi action. None of the pretensions and over reliance on CGI that has come to charaterise the sci-fi movie industry, I'm looking at you Avatar, but a solid character driven story with lots of action. It's also nice to see Riddick developing as a character, a process which has steadily evolved over the previous two installments until he's not the same man who was willing to maroon three innocent survivors back in Pitch Black. So go and see Riddick, be patient and most of all, Rule the Dark.